No Man’s Sky
Hello Games’ procedural space exploration, this time on PC: mods, keyboard-and-mouse and a level of configuration freedom the console version doesn’t offer.
View photos ↓- Genre
- Survival / Space exploration
- Developer / Publisher
- Hello Games
- Year
- 2016
- Status
- In progress
- Playtime
- 95h
- Rating
- 8/10
- Steam achievements
- 15/27
I’d already put a fair number of hours into No Man’s Sky, but coming back to it on PC genuinely changes things. The game runs on the same foundation — a massive procedural universe, a loop that goes from scanning planets to building bases to piloting ships — but the PC ecosystem opens doors the console versions don’t have.
Mods, a game within the game
The real PC advantage is access to the mod community: reworked interfaces, inventory tweaks, visual atmosphere or difficulty adjustments. Nothing essential, but it lets you tailor the experience to your taste, especially to smooth over a few aspects Hello Games has never fully polished despite years of free updates.
Keyboard-and-mouse vs. controller
Piloting a ship and managing a sprawling inventory with keyboard and mouse is noticeably more comfortable than with a controller, especially during base-management stretches where you’re juggling dozens of menus. That said, the game is still clearly meant to be played relaxed, at your own pace: you land on a planet, scan, collect, move on, and there’s never really any urgency — which makes it a reliable pick for an end-of-day session.














