Space Engineers 2
The sequel to Keen Software House’s space sandbox, in early access: same block-by-block construction foundation, with a fully reworked engine and physics.
View photos ↓- Genre
- Sandbox / Space construction
- Developer / Publisher
- Keen Software House
- Year
- 2025 (early access)
- Status
- In progress
- Playtime
- 5h
- Rating
- 8/10
Space Engineers 2 picks up the formula from the first game — building ships and stations block by block in a sandbox governed by real physics — but starts fresh on a new engine. In early access, the game is clearly lighter on content than its predecessor after years of updates, but the technical foundations are noticeably more solid.
A rebuilt technical base
The first thing that stands out is structural stability: the mechanical integrity simulation is finer-grained, allowing bigger and more complex builds without everything shaking or tearing apart unpredictably. The block editor and building tools have also been reworked for more precise placement, a real relief for anyone who spent hours fighting the first game’s grid.
Early access, and it shows
Content is still more limited for now: fewer blocks, fewer gameplay systems than the first entry at its current stage of development. That’s the classic early access trade-off — you gain technical modernity at the temporary cost of content depth. I mostly see it as a work in progress worth following: every update adds a piece of the puzzle, and there’s real enjoyment in watching the game grow rather than just consuming it finished.
For now I keep playing both in parallel: the first Space Engineers for content depth, the second to see where the series is heading.




