Horizon Zero Dawn

An open-world action-RPG where Aloy, an outcast huntress, takes on robotic machines in a world that has reverted to the wild.

Genre
Action-RPG / Open world
Developer / Publisher
Guerrilla Games
Year
2017
Status
Completed
Playtime
45h
Rating
9/10

Horizon Zero Dawn hooked me with its premise: a post-apocalyptic world where nature has reclaimed everything, populated not by zombies or mutants but by mechanical creatures inspired by real-world fauna — dinosaur-like robots that graze, hunt, and migrate like actual animals.

Hunting the machine, not just shooting it

The real joy of the game is its combat against machines. Every enemy type has weak points, components you can blast off, and behaviors you need to anticipate. Charging head-first at a Broadhead or a Thunderjaw simply doesn’t work — you scan, spot the weaknesses, set traps, and pick the right arrow type. It’s almost a puzzle game disguised as action, and it completely changes how you approach every encounter.

Aloy, the protagonist, also brings something rare to the genre: a genuine identity quest that runs through the whole story. Understanding why this world ended up this way, and what the connection is between Aloy and the Old Ones (us, essentially), gives a real reason to keep going beyond simple level-grinding.

An open world that actually makes sense

Unlike a lot of open worlds that pile on points of interest without much cohesion, Horizon’s world has a genuine visual and geographical identity — from dense forests to arid canyons, past the barely-recognizable ruins of our own civilization reclaimed by vegetation. Exploration is never gratuitous; it always serves the worldbuilding.

I finished it without it ever dragging, which is rare enough for an open world to be worth mentioning. The pacing is good, difficulty scales with the power you gain, and the story’s ending genuinely answers the questions it raised at the start — not always a given in this genre.

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