Xenon 2: Megablast
A cult vertical shoot ’em up by the Bitmap Brothers, released in 1989 on the Atari ST, with its legendary Bomb the Bass soundtrack.
View photos ↓- Genre
- Shoot 'em up (shmup)
- Developer / Publisher
- The Bitmap Brothers
- Year
- 1989
- Status
- Rediscovered
- Playtime
- Countless hours back in the day
- Rating
- 8/10
Xenon 2 is a piece of my childhood on the Atari ST. Back then we didn’t have a term for “vertical scrolling shoot ’em up” — we just called it “the game where you shoot everything” — and this one had something extra the others didn’t.
The ship you build between levels
The big idea in Xenon 2 is the Megablast shop between each level: with the money earned in-game, you buy weapons, shields, and modules that literally attach themselves to your ship. No two runs play out with the same loadout, giving a genuine sense of progression, well before that word became a marketing buzzword for every game.
The ship can even transform into a ground-rolling tank on certain sections of the level — a fairly bold gameplay choice for the time, which breaks the classic vertical-shooter rhythm without ever feeling gimmicky.
A one-of-a-kind sound and visual identity
You can’t talk about Xenon 2 without mentioning its music, composed by Bomb the Bass — one of the very first video game soundtracks to actually sound like an electronic club track rather than an 8-bit jingle. On the Atari ST, running through the YM2149 sound chip, the result had a character you won’t find anywhere else.
Visually, the parallax backgrounds and the roster of biomechanical bosses clearly bear the Bitmap Brothers’ signature — an English studio with a sense of style that would show up again later in Speedball and The Chaos Engine.
I never actually finished Xenon 2 back then — the difficulty was merciless and continues were limited. But it’s one of the games I think back to most often, and I still fire it up under emulation from time to time, if only for the music.




